> Super Conqueror in WoT Blitz: 2024 guide and tank review    

Super Conqueror review in WoT Blitz: tank guide 2024

WoT Blitz

Super Conqueror is very different from the concept of heavy British heavyweights that we are all used to in WoT Blitz / Tanks Blitz. High-level Brits are cardboard bands with medium mobility and very evil weapons. If you think about it, the best guns of all heavy weapons. They are accurate and have a good DPM, due to which it is a pleasure to deal damage with such guns.

But Super Conqueror is the opposite of these guys. With similar mobility, he boasts unrealistically strong armor, making him real heavy tank of the first line. At the same time, the guns of the stars from the sky are not enough, good accuracy and rate of fire do not stand out.

It's funny that the little brother of this collectible heavy, the Conqueror, has a much more comfortable barrel than the pumped version.

Characteristics of the tank

Weapons and firepower

Characteristics of the Super Conqueror gun

According to the characteristics, the weapon is quite average for a 10th level heavy.

Alpha is relatively low - 400 units. I would like more, but these four hundred are quite playable. With them, you can still conduct a positional firefight. Separately, it should be noted the cool British hash mines with armor penetration of 110 millimeters. Yes, it's not 170 like the regular Conqueror, but it's also very nice. Many medium and some heavy tanks make their way into the sides.

Penetration is normal. It will be enough to fight heavy tanks on the front line, but it will not work to pierce through opponents, as on the same T57 Heavy.

Rђ RІRѕS, there are big problems with shooting comfort. Yes, this is a British heavy, and those are famous for their small spread and fast mixing. However, the Super Horse's cannon has terrible final accuracy, and even at medium distances it will no longer be possible to target the enemy. But the stabilization of the tank is very good, thanks to which you can shoot within a second after stopping.

Excellent vertical aiming angles of -10 degrees are a nice bonus that allows you to comfortably occupy the terrain.

Armor and security

Collage model Super Conqueror

Base HP: 2450 units.

NLD: 150 mm.

VLD: 300mm + 40mm screen.

Tower: 310-350 mm at the weakest points and a 240 mm hatch.

Hull sides: 127 mm.

Tower sides: 112 mm.

Stern: 40 mm.

In the matter of tanking, your main weapon is not the tower, as it might seem at first glance, but the sides. A lot of players are used to the fact that British heavyweights are cardboard that can be punched almost anywhere. Only now Super Conqueror, as you can already understand, is very different from its British counterparts. Its sides are an impregnable fortress.

Place the tank, as in the screenshot above, and you will get 400 millimeters of the reduced side armor. This is beyond the power to break through any tank. Trust a little more - you will get 350 millimeters, which not a single strand will take. But many will try. And you will have time to tank a couple of pokes until the enemy realizes that you can’t shoot at the side.

Frontal armor is also virtually impregnable. If you have hidden a very weak lower armor plate behind an embankment or terrain, it will be almost impossible to knock you out of position. The VLD of a horse can only be penetrated in the clinch, and the tower - in a very inconvenient hatch, from which shells often ricochet. The tank also makes its way into the area around the gun, there is 310 millimeters without slopes, but few people know about it. On average, for 200 battles, there is only one connoisseur who will shoot there.

Speed ​​and mobility

Super Conqueror Mobility Characteristics

The Super Conqueror doesn't ride fast, but it doesn't lag behind other heavyweights on the level. The maximum forward speed is 36 km / h, that is, the average result for the hospital. The speed back is 16 km / h, which is a very good result for a strong weight.

The rest is also nothing special. Cruising speed is approximately 30-33 kilometers, as the power density is not very high. It is possible to spin the horse, but not all medium tanks are capable of this.

The main problem of the mobility of the conic is its patency on soft soils, that is, on water and swamps. In this regard, the tank is the second from the end among all the TT-10s and gets very bogged down on such soils.

The best equipment and gearAmmunition, consumables, equipment and ammunition for Super Conqueror

Equipment is standard. This is a default set of two repair kits for repairing tracks, modules and crew, as well as adrenaline to increase the rate of fire.

Ammunition is standard. On a horse, you can put either a classic set of large gasoline (+ mobility), a large additional ration (+ overall efficiency) and a protective set (less chance of catching a crit), or change the protective set to a small additional ration.

The equipment is non-standard. We occupy the firepower slots with the classic “left” layout of equipment - on DPM, aiming speed and stabilization.

We put modified modules in the first survivability slot. Their convenience is that your tracks will become stronger. This is important for a conic, since it will often be necessary to catch shells with a strong side, which is why it will also often fly on the harp. We give the second slot to the armor. Yes, the horse is one of the few machines on which the increase in millimeters really works. Without it, many TT-10s pierce us with gold in the VLD every other time. But with reinforced armor, this can only be done in the clinch.

Specialization - classic. These are optics, twisted engine speeds and a third slot for your Wishlist.

Ammunition - 40 shells. This is not the worst ammunition, but the lack of shells is often felt. For a comfortable game, you need to have 25 armor-piercing, 15 gold and 8 land mines in the ammunition load (they pierce the sides well). We summarize, we get 53 and we understand that some shells will have to be sacrificed. The layout of 23 BB, 12 BP and 5 OF has shown itself to be the best at the moment.

How to play Super Conqueror

Strong armor, a good margin of safety and a very slanting gun - only from these data it can already be said that we have a classic heavy tank for pushing through or protecting directions.

Your main task on the Super Conqueror is to arrive at the point of the main batch and organize the batch itself.

Due to the strong frontal and side armor with excellent EHP, you can both play from the terrain and tank with the side from various shelters. After the shot, you can raise the barrel to minimize the chance of taking damage to the commander's cupola.

Super Conqueror in battle against a German PT

If you are in PvP in an open area, try to place a diamond. This will not increase your ghosting, and any projectiles will still fly into the NLD, but there is a chance that the enemy decides to shoot you in the side.

In the clinch, it is also important to tuck your body, since in this position the slopes of your VLD are leveled and the enemy will pierce you even with armor-piercing ones if he can target the area without screens.

Pros and cons of a tank

Pros:

Strong armor. One of the strongest on the level. A two-hundred-ton mouse is much worse than a super-horse in terms of survivability.

Comfortable to play on any terrain. Strong frontal armor and excellent air conditioning allow the vehicle to occupy any terrain and feel great there. Failed to take the relief? No problem! Find yourself a corner of a house, a high rock or some other cover, and tank from a strong side.

Good mines. These are not the blasts of pumped strands, but not the classic HE of conventional TTs either. Land mines of this strand perfectly go into the sides of American TTs, Soviet STs, as well as some strands in a strong stern.

Cons:

Oblique tool. Perhaps the main disadvantage of the machine is the accuracy of its guns. In addition to poor final accuracy, there are problems with the spread of projectiles in the circle of dispersion, which is why Super Conqueror is played exclusively at close range.

Conclusions

At the moment, the tank is one of the best heavies to play in random. Despite some disadvantages, such as an oblique cannon and not the largest ammunition load, a huge number of advantages makes the car incredibly comfortable.

Super Conqueror is not the best option if you want to make huge damage numbers. But here is the percentage of wins, this machine boosts perfectly, as it is not only able to take a hit, but also strikes well in response. The gun often does not provide the ability to deal damage, but it is much more pleasant to shoot back than on the IS-7 or E 100.

Most often, this unit appears on sale for 20 gold for a naked tank. And this price is completely justified. Two platoon superhorses in battle are a formidable force to be reckoned with.

Rate this article
The world of mobile games