> Guinevere in Mobile Legends: guide 2024, assembly, how to play as a hero    

Guinevere in Mobile Legends: guide 2024, the best build, how to play

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Guinevere is a herofighter, which deals high magic damage. When used correctly, it can kill multiple enemy characters in a matter of seconds. For this to work, you need to wisely use her skills to control your opponents. In this guide we will tell you about this unique hero, show you popular builds, spells and emblems for him.

You can find out which heroes are the strongest in the current update. To do this, study current tier-list characters on our site.

Skill Analysis

Passive Skill - super magic

super magic

Allows you to deal additional magic damage with an enhanced attack. Guinevere will perform it after every few normal attacks.

First Skill - Energy Wave

Energy Wave

The hero releases an energy ball that damages enemies and slows them down. If this skill hits a target, it reduces the cooldown of all abilities by 1 second. This is her main source of damage and slow, which is great for dealing with minions and enemy heroes in the experience lane.

The second skill is Spatial Movement

Spatial Movement

Guinevere jumps to the target location and deals magic damage. Affected units will be thrown into the air and take damage. She can re-activate the skill within 5 seconds to teleport to the target location and leave an illusion at the old location. If the copy takes damage, it will allow the passive ability to recharge. This skill is great for team battles, as well as for escaping from dangerous situations.

Ultimate - Purple Requiem

Purple Requiem

Guinevere creates a force field around herself that deals magic damage 3 times over 2 seconds. If an enemy within the force field is already in the air, they will be thrown into the air again 3 times. She is immune to control skills while using this skill. It is best to use your ultimate after jumping (the second active skill), as it will throw up the opponent and allow you to deal more damage.

Suitable emblems

Best for Guinevere Mage emblems, since this hero deals magic damage. For optimal talent selection, study the screenshot below.

Mage Emblems for Guinevere

  • Gap - Increases penetration.
  • Weapon master - Grants bonus attack power from equipment, emblems, talents and skills.
  • Unholy Fury - deals damage to the enemy and restores mana to the character.

It can also be successfully used Fighter emblems. They will give additional lifesteal from skills, increase the attack power and defense of the hero.

Fighter Emblems for Guinevere

  • Strength.
  • Blood feast.
  • Killer feast.

Best Spells

  • Retribution - a mandatory spell to play through the forest, allowing you to effectively farm gold for killing forest monsters.
  • Cara is the best spell for Guinevere when she is in lane as it allows her to deal extra pure melee damage.

Top Builds

For Guinevere, many items from the in-game store will do. Below are several balanced builds that will allow you to deal high damage, as well as survive longer in battles with opponents.

game in the forest

Assembling Guinevere to play in the woods

  1. Starlium braid.
  2. Boots of the Ice Hunter Caster.
  3. Divine Sword.
  4. Wand of genius.
  5. Holy Crystal.
  6. Blood wings.

Spare equipment:

  1. Immortality.
  2. Winter wand.

Play on the line

Build Guinevere for laning

  • Boots of the Conjurer.
  • Wand of genius.
  • Starlium braid.
  • Holy Crystal.
  • Concentrated energy.
  • Paradise pen.

How to play Guinevere

It takes practice and knowledge of character mechanics to play a particular hero well. The following are tips that will help in mastering the hero, as well as allowing you to win more often:

  • Do not rely heavily on normal attacks, as this mage-fighter deals the main damage with the help of skills.
  • Use the first active ability to attack enemies in the lane and reduce the cooldown of all other skills.
  • Remember that Guinevere has no mana, so try to use her skills as often as possible.
  • Always keep an eye on the red line under the health bar (passive skill readiness) so that you can use an attack with additional damage in time.
  • Use the second active skill to knock up enemies, and then use your ultimate for additional knock up and control.
  • You can also use jump to escape dangerous battles.
  • Guinevere deals more damage to airborne enemies.
    How to play Guinevere
  • If there is a hero in the team that can throw enemies in the air, be sure to combine your ultimate with his skills.
  • It is best to use active abilities in the following sequence: 2nd skill > 3rd skill > 1st skill.

This guide comes to an end. If you have questions, suggestions or recommendations, you can share them in the comments below the article.

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  1. Alexander

    You haven't explained why exactly this needs to be collected

    Reply
  2. Guinevere

    I do not agree with the author, it is necessary to collect 2 items in any assembly
    A concentrate of energy and a holy crystal (a jar of Khilka and a green crystal). Boots, depending on the enemy pick. That is, if there is a lot of fat - a caster, penetration will not be superfluous. If there is a lot of damage - boots for physical def / magic def
    After the boot and 2 required items, we collect again according to the situation. If the enemies have a lot of damage, but the cardboard is HP, we collect the def (Athena's shield, bianka - mage def. Ancient cuirass, dominance of ice - physical def. I don’t remember what it’s called, but it’s such a fiery whip - it will give both a physical / mage def, it will also throw a shield from above, and increasing the mage damage from the final will help heal faster). Guinevere is a fighter that lives on the heal. If you gather correctly, then having 6k hp, you can gobble up 10-11k damage, and also have time to run away. And all because of the incredible healing.
    If the enemy has half cardboard, half damage.
    We collect the breastplate of brute force and the scythe of disaster.
    If absolutely fat without damage - a blade on the magician penetration and a wand of genius.
    In general, a universal fighter, for his 700+ games on it, has learned to play all the roles. She can replace everyone, but everywhere she will be good only with an adequate game.

    Also a few words about the combination.
    This combination is for the extra fast.
    If the enemy is not far from the tower, and a fire shot can be thrown to it.
    Be sure the passive must be charged at half 2/4
    2 skill, 1 skill, turret fire shot, passive, 3 skill, passive, 1 skill (in this combination, even the fattest tank will die)
    If the enemy is not under the tower, then 2 skill, 1 skill, passive, 3 skill, passive, 1 skill, if he is still alive, finish him off with a hand, or with a fireshot / punishment.

    In the beginning, Guinevere has an advantage over many heroes, but there are sacred 3 rules.
    1 do not go into the bushes to Hilda
    2 don't try to play fair against badang
    3 don't try to stand against a level 4+ argus.
    The rest, with an adequate game, lose to Guinevere in the first 3-4 minutes of the match. During this time, you need to snatch the advantage with your teeth, otherwise it will be more difficult later.
    Thank you for attention.

    Reply
  3. Sanya

    2->1->3->1-> car

    Reply
  4. Chicha

    Before jumping, it is advisable to slow down with the first skill. If you jump immediately without slowing down, while the target is thrown up, you can give an auto attack and the 1st skill, then the ultimate. With the last buff, this is the only way to play, because of the marks

    Reply
  5. gwina

    It is best to use active abilities in the following sequence: 1st skill > 2nd skill > 3rd skill > 2nd skill > 1st skill. and at the end of the penalty 1 on 1 or 1 on 2/3/4 without control

    Reply