> Patch 1.7.06 in Mobile Legends: changes to heroes and talent systems    

Mobile Legends Update 1.7.06: Hero Rebalance, Talent System

Mobile Legends

After several minor patches, Mobile Legends developers have released a new patch 1.7.06 on test server, which updated the old talent system. The current ability system has received a number of changes that have reduced the number of abilities from 38 to 24. After the official launch of the system on the official server, players will be able to quickly understand the roles of various talents and their combinations.

Hero Changes

There have been some changes in the abilities and strength of the characters.

Fredrin

Fredrin

The hero's Crystalline Energy mechanics are being optimized, while reducing the absolute maximum damage of his empowered Ultimate.

Passive Skill (↑)

  • Crystal energy decay timer5 with >> 8 s.
  • Fixed an issue that caused the combo point decay timer to reset when Fredrin cast skills using combo points.
  • New effect: The accumulated crystal energy cannot exceed Fredrin's current HP.

Ultimate (↑)

Combo Points are no longer consumed when a skill is interrupted.

Improved Ultimate (↓)

  • Reloading20-16 s >> 30–24 s.
  • New effect: Hitting non-minion enemies with this skill also grants combo points. Added damage cap.

Faramis

Faramis

The application of Faramis' skills has been optimized, while the amount of additional health from his ultimate ability has been adjusted.

Passive Skill (↑)

Soul Fragment absorption range increased.

Ultimate (↓)

  • The skill can now be cast while moving.
  • The extra HP in the ghost state is reduced.

Badang

Badang

Badang was too good during the season so it got nerfed a bit. Part of his basic attack is taken away, and the duration of the first skill is reduced.

Skill 1 (↓)

  • Initial Damage: 240 – 390 Feet >> 210-360.
  • Recharge time: 12-7 s >> 13–10 s.

Skill 2 (↓)

Basic Shield400 – 800 Feet >> 350-600.

proud

proud

Gord will get a good buff. His passive skill is being improved, which will increase the duration of the slowdown of enemies after being hit by active skills.

Passive (↑)

  • Slowdown effect: 30% >> 20%.
  • Duration0,5 with >> 1 s.
  • New effect: Slow effect can stack 2 times.

Tamuz

Thamuz still dominates the early game, so the developers are nerfing him further.

Skill 1 (↓)

Reloading: 2 s >> 3 s.

Changes to the talent system

Simplification of the user interface and other features allowed for a number of balance adjustments based on data from previous tests. These changes will make it easier for players to get started with new talent and learn all the benefits of the system.

Periodically, the talent system data will be reset on the test server, while the obtained essences will always be saved. Some of the old emblem-related quests and achievements will no longer be available when the emblem system is replaced with the new one. The developers apologize for the inconvenience caused.

  • Tickets used to purchase additional talent pages are also converted to essence.
  • Activate normal abilities now will require 800 essence. The number of free uses provided upon activation has been increased to 200.
  • When the essence is enough, on the main talent screen the "Buy with one touch" button will appear, which allows you to purchase everything you can with one click.

Removed and changed talents

Removed and changed talents

  • Main Talents: Fatal Snare, Master Assassin, Arcane Furor and Immortal Fury (temporarily removed).
  • Regular Talents: Warrior Lineage, Giant Slayer, Vampiric Touch, Essence Reaper, Spell Master and Wilderness Blessing, Crit Chance and Damage, Spell Vamp and Cooldown Reduction and Penetration (temporarily removed).
  • Added by: Fast recovery.
  • Changed: Attack Speed ​​to Attack Speed ​​and Crit Chance.

Due to the removal of some abilities, players will only be able to see a limited number of popular schemes available for most heroes after the update.

Balance Adjustments

The balance adjustments in the patch focus on the following aspects:

  1. Reduced the duration of abilities with a long cooldown period and reduced overly powerful effects.
  2. In order to maintain a balanced environment in the match, there will be fewer spikes in certain stats, including thirst for blood и spell lifesteal.
  3. Ability effects will be more balanced throughout the game.
  4. The trigger conditions and effects of some talents have been changed to make them more intelligent.
  5. Other balance adjustments.

For more information about updates, please visit the official Mobile Legends forum.

Rate this article
The world of mobile games

  1. Xs

    When is the Tamuz buff already?

    Reply
    1. Worobushek8

      Solidarity

      Reply