> Update 1.7.32 in Mobile Legends: overview of changes    

Mobile Legends Update 1.7.32: Hero, Balance and Battleground Changes

Mobile Legends

On November 8, another massive update was released in Mobile Legends, in which the developers slightly changed the mechanics of the characters, added a new hero Joy, presented new events and changed the arcade game modes.

As a result, players faced new challenges regarding balance - some characters were superior to others in their strength and mobility. At the same time, the old strong heroes faded into the shadows. With the update of the in-game balance, the developers tried to resolve the difficulties that had arisen. The changes were based on data from rating and MPL matches.

Hero Changes

To begin with, we will look at the characters that have been changed in a positive direction, trying to increase their popularity. A reminder that you can learn more about each hero in the guides on our website.

Alucard (↑)

Alucard

The players faced a difficult problem - Alucard did not survive in the final stages of the matches. Now the developers have increased his maneuverability during the ultimate and reduced the cooldown of skills with a new buff. However, for balance, the first skill was edited.

Recharge: 8–6 -> 10.5–8.5 sec.

Ultimate (↑)

  1. Duration: 8 -> 6 sec.
  2. New effect: after using the ult, the cooldown of other abilities is halved.

Hilda (↑)

Hilda

Hilda's attacks were focused on one target, which does not always fit into the format of team matches. To solve this issue, the developers changed her passive buff and ultimate.

Passive Skill (↑)

Changes: now every basic attack or skill of Hilda will place a mark of the wild lands on the enemy, which reduces the target's total defense by 4%, stacking up to 6 times.

Ultimate (↓)

Changes: The developers removed the effect that reduced the physical defense of marked enemies by up to 40%.

Belerick (↑)

Belerick

In the new update, they tried to add aggressiveness to Belerick, since in matches the tank always acts as the initiator. To do this, improved the second skill.

  1. Recharge: 12–9 -> 14–11 sec.
  2. New effect: Each time Deadly Spikes triggers, the cooldown is reduced by 1 second.

Yves (↑)

Yves

The mage was shown to be weak in the early stages of the game. It was difficult to control the ultimate, control almost did not work. Now, the developers have optimized the accuracy of touches, slide, and the territory on which immobilization is imposed on rivals.

  1. Slowdown effect: 35–60% -> 50–75%.
  2. Ultimate (↑)
  3. Slowdown effect: 60% -> 75%.

Alice (↑)

Alice

In the last update, we tried to improve the game on Alice in the middle and late stages, but the improvements were not enough. For balance, the character's performance was raised again.

Ultimate (↑)

  1. Base damage: 60–120 -> 90.
  2. Additional Damage: 0,5–1,5% -> 0.5–2%.
  3. Mana cost: 50–140 -> 50–160.

Lapu-Lapu (↑)

Lapu-Lapu

Serious changes have affected Lapu-Lapu. Due to complaints about insufficient mobility and weak slowing down of enemies, the developers thoroughly rebuilt the mechanics. Now he will not slow down opponents with his first ability, but the accumulation of courage has been increased while the ult is active.

Passive Skill (~)

The first skill no longer activates the passive buff.

Ultimate (↑)

Ultimate and abilities used after it generate 3 times more blessing of courage.

Khalid (↑)

Khalid

The character's unclear positions in the game forced him to modify his sliding ability. At the moment, the fighter is more of a support role, but still plays the solo line.

Passive Skill (↑)

  1. Speed ​​Boost: 25% -> 35%.
  2. The accumulation of sand from movement was reduced to 70%.

Bane (↑)

Bane

The character has a lot of damage, but his main role as a fighter did not affect the game in any way. Previously, Bane was unable to support his team in teamfights and provide close defense. Now this problem has been solved by improving the control indicators.

Ultimate (↑)

Control duration: 0,4 -> 0,8 sec.

Hylos (↑)

Hylos

The tank has received a significant change to its ultimate cooldown, in hopes of making it stronger and more agile in matches.

Ultimate (↑)

Recharge: 50-42 -> 40-32 sec.

Now let's talk about less good news - a lot of heroes included in meta, Now they have changed in a negative direction. For some, this may be a plus, because the chances of a successful confrontation will increase. However, for Mainers the information will be unsatisfactory.

Paquito (↓)

Paquito

The strong fighter has been changed somewhat. Reduced its mobility to increase the chances of opponents to confront.

Passive Skill (↓)

Movement Speed ​​Increase Duration: 2,5 -> 1,8 sec.

Benedetta (↓)

Benedetta

If a professional plays for Benedetta, then in the later stages of the game, opponents have great difficulties. The developers have made the killer less mobile by increasing the cooldown of abilities.

Recharge: 9-7 -> 10-8 sec.

Ability 2 (↓)

Recharge: 15-10 -> 15-12 sec.

Akai (↓)

Akay

The character proved to be an unstoppable tank with strong control and increased stamina, so he was somewhat weakened.

Skill 1 (↓)

Recharge: 11-9 -> 13-10 sec.

Indicators (↓)

Base health points: 2769 -> 2669.

Diggie (↓)

Diggie

As for Diggie, here they decided to change the ultimate so that the players on it treat him more carefully.

Ultimate (↓)

Recharge: 60 -> 76-64 sec.

Fasha (↓)

Fasha

A mobile magician with devastating AoE damage, a wide range of attacks, caused an imbalance. The developers slightly changed her attacks, made them slower, but did not change the damage.

Wing to wing (↓)

Recharge: 18 -> 23 sec.

Lily (↓)

Lily

Those standing in the lane against Lilia know that the opponent has significant damage both at the beginning of the game and at other stages. In order for the hero to break out less in the first minutes and not press the rest to the towers, some indicators were reduced for him at an early stage.

  1. Base damage: 100–160 -> 60–150.
  2. Explosive Damage: 250–400 -> 220–370.

Leslie (↓)

Leslie

The shooter from the meta is now under a total ban in the ranked mode or is chosen as the very first in the team. Strengthened by past updates, Leslie performs well in the middle and late stages, which we decided to correct.

  1. Recharge: 5–2 -> 5–3 sec.
  2. Additional physical attack: 85–135 -> 85–110.

Kaya (↓)

Kaya

In the initial stages, the character easily outperformed his enemies due to a strong first ability and buff, now his indicators in the first and middle stages have been reduced.

Recharge: 6.5–4.5 -> 9–7 sec.

Passive Skill (↓)

Damage Reduction per Paralysis Charge: 8% -> 5%

Martis (↓)

Martis

Meta fighter mutated because it caused too much trouble and became literally invincible after the mid game.

Passive Skill (↓)

The physical attack bonus at full charges is now increased from 10 times the level of the hero, but by 6.

Gameplay and battlefield changes

To increase the mobility of support, the developers decided to make changes to the general mechanics in matches. Now, the process of detecting an enemy hero is greatly simplified for them. Who is affected by the update:

  1. Angela (1 skill) and Florin (2 skill) — when hitting an enemy with these skills, they will be able to reveal the current location of the character for a short time.
  2. Estes (2 skill) - the area marked with the skill will continuously highlight the opponents inside it.
  3. Matilde (1 ability) and Kaye (1 skill) have increased the duration of the ability, bringing them into line with other supports.

If your main heroes or those who are hard to resist are affected by the changes, we advise you to study the innovations. Some of them significantly change the tactics of warfare. That's all, we will continue to keep you up to date with the latest updates in Mobile Legends.

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