> Gnar in League of Legends: guide 2024, builds, runes, how to play as a hero    

Gnar in League of Legends: guide 2024, best build and runes, how to play as a hero

League of Legends Guides

Gnar is an interesting creature, a yordle with the ability to transform from a pretty animal into a dangerous monster. The Primal Warrior is very good in defense and damage, so in the match he often occupies the top lane or mid. In the article, we will talk about his strengths and weaknesses, present the best builds, as well as detailed tactics for playing a Gnar match.

You may be interested: Tier list of characters in League of Legends

Primal animal deals only physical damage, in battle both basic attacks and its skills are important to it. Very difficult to master. Well developed in terms of defense, damage, mobility and control. Let's talk about each of his skills separately and show the winning combinations.

Passive Skill - Rage Gene

Rage gene

Gnar generates 4-11 Frenzy Charges when dealing and receiving damage. At maximum Fury, his next ability turns him into Mega Gnar for 15 seconds.

Mini Gnar: Gain 0 to 20 bonus movement speed, bonus attack speed, and 0 to 100 bonus attack range (depending on level).

Mega Gnar: Gain 100-831 Max Health, 3,55-4,5 Armor, 3,5-63 Magic Resistance, and 8-50,5 Attack Damage (based on level).

At max Fury, the champion will automatically transform after 4 seconds if they don't use an ability. Rage decays after 13 seconds if the hero has not dealt or received damage. Rage gain is increased when dealing damage to champions.

First Skill - Throw Boomerang / Throw Boulder

Boomerang Throw / Boulder Throw

Mini Gnar - Boomerang Thrower: Throws a boomerang that deals 5-165 physical damage and slows you by 15-35% for 2 seconds. The boomerang returns after hitting an enemy, dealing less damage to subsequent targets. Each enemy can only be hit once. When catching a boomerang, its cooldown is reduced by 40%.

Mega Gnar - Boulder Toss: Throws a boulder, dealing 25-205 Physical damage and slowing the first enemy hit and nearby enemies by 30-50% for 2 seconds. Raising a boulder reduces the cooldown of the ability by 70%.

Skill XNUMX - Stomp / Boom

Stomp / Boom

Mini Gnar - Stomp: Every third attack or ability from the same enemy deals an additional 0-40 +6-14% of the target's maximum health as magic damage and grants 20-80% movement speed decreasing over 3 seconds. Damage also scales with the champion's ability power.

Mega Gnar - Boom: The character strikes an area, dealing 25-145 physical damage and stunning enemies for 1,25 seconds.

Third Skill - Jump / Crack

Jump / Crack

Mini Gnar - Jump: Leaps, increasing attack speed by 40-60% for 6 seconds. If it lands on a character, it will bounce further away from them. Bouncing off an enemy deals 50-190 + 6% of Max Health as Physical Damage and briefly slows the affected target by 80% for 0,5 seconds.

Mega Gnar - Crap: Leaps, dealing 80-220 + 6% of Max Health as Physical Damage to nearby enemies upon landing. Enemies directly below him are also briefly slowed by 80% for 0,5 seconds.

Ultimate - GNA-A-A-R!

GNA-A-A-R!

Mini Gnar - Passive: Increases the bonus movement speed from Stomp / Boom, up to 60%.

Mega Gnar - Active: The champion knocks up nearby enemies, dealing increased Physical damage, knocking them back, and slowing them by 60% for 1,25 to 1,75 seconds. Instead, enemies that hit the wall take 50% more physical damage and are stunned.

Sequence of leveling skills

For easy farming on the lane and the ability to constantly poke the opponent, driving him to the tower, pump the first skill at the start of the game. Then raise the second one to the end, by the end of the match it remains to improve the third. Ulta is always pumped out of turn at levels 6, 11 and 16, as it is the main ability of the hero.

Leveling Gnar's skills

Basic Ability Combinations

We have prepared several basic combinations that will be useful for Gnar in all cases - for single battles, long-term team fights and a situational combo, with which you can quickly overcome almost half of the lane.

  1. The third skill is Blink - Ultimate. A tricky combo where you can easily move behind enemy lines right from the front line and reach the enemy carry. Your task is to hit one of the heroes with the third skill in order to jump further. At the same moment, you press a lightning dash and, upon arrival, activate your ult, literally demolishing the character.
  2. Third skill - Auto attack - Ultimate - Auto attack - Second skill - Auto attack - First skill - Auto attack. A successful combo for a long team or single fight. Start your attack as usual with head jumps, then alternate between auto-attack and skills to keep your opponents in control and deal massive devastating damage.
  3. First skill - Third skill - Auto attack - Second skill - Auto attack. One of the easiest combinations in his arsenal. You can use it to delay a running enemy in front and then stun them with a jump from above. Use when a thin hero is trying to run away from you or when you are sitting in ambush so that the target does not have an opportunity to retreat.

Pros and cons of the hero

Before moving on to compiling runes, items and selecting spells, we advise you to familiarize yourself with the strengths and weaknesses of the champion. They greatly influence his future game.

Pros of playing as Gnar:

  • Due to the long distance, he is one of the safest top lane champions.
  • Easily handles tanks.
  • Multifaceted - can fit into any team and take two positions on the map.
  • High levels of protection.
  • Sufficiently mobile.
  • Grants a lot of control in Mega Gnar form.
  • No mana or energy.

Cons of playing as Gnar:

  • Difficult to learn, hard to play for beginners.
  • Starts the game with limited attack range.
  • Mega Gnar Skin sometimes triggers in the wrong place at the wrong time.
  • Depends on the team.

Suitable runes

Ideal for Gnar - a combination of runes Accuracy и courage, which increases attack, providing continuous damage and high survivability.

Runes for Gnar

Primal Rune - Accuracy:

  • Skillful maneuvering - if you move or deal basic hits with your hand, you will earn charges (maximum 100). 20% charge increases your next auto attack. It heals the Hero and also increases Haste by 1% for XNUMX second.
  • Triumph - when you make a kill or earn an assist in a kill, you replenish your missing health points and earn additional gold.
  • Legend: Zeal - gain 3% bonus attack speed as well as a bonus 1,5% by earning special charges (max 10). Score 100 points for a single charge: 100 points for killing a champion or epic monster, 25 points for a large monster, and 4 points for a minion.
  • The Last Frontier - Deal 5-11% more damage to champions while below 60% health. Maximum damage is dealt at 30% health.

Secondary Rune - Courage:

  • Bone plate - After taking damage from an enemy champion, the next 3 abilities or Basic Attacks they deal are reduced by 30-60 damage.
  • Growth - get 3 units. maximum health for every 8 monsters or enemy minions that die near you. At 120 minion and monster deaths, you also gain an additional +3,5% to your maximum health.
  • +10 attack speed.
  • +9 to adaptive damage.
  • +6 Armor.

Required Spells

  • Jump - teleport your champion a short distance to the location of the cursor.
  • Teleport - 4 seconds after casting this spell, teleport to your team's tower, minion, or totem. Upon arrival, gain a bonus to movement speed for 3 seconds.
  • Ignition - Sets the target enemy champion on fire, dealing 70 to 410 true damage (based on champion level) over 5 seconds and wounding them for the duration.

Best Build

We have prepared an actual assembly for this season, which greatly develops Gnar. He will be good in both melee and ranged combat, he will be able to kill even fat heroes and at the same time not be afraid of incoming damage.

Starting Items

Like any hero in the lane, it is important for him to deal with minions faster and maintain his health level.

Starting items for Gnar

  • Blade of Doran.
  • Health Potion.
  • Hidden totem.

Early items

Increase your movement speed and defense.

Early items for Gnar

  • Armored boots.

Main subjects

Attack speed is important for a hero, it synergizes very well with the second skill and gives a lot of extra damage. The following items will help in the battle against tanks, increase the maximum health.

Core Items for Gnar

  • Triple Alliance.
  • Armored boots.
  • Black axe.

Complete assembly

At the end, complete the set with three items that increase survivability. The first of them is most effective against crit, the second is aimed at high magic resistance - you are no longer afraid of the explosive damage of mages. The latter will increase both defense and damage, which is very important for a warrior in the late game.

Complete build for Gnar

  • Triple Alliance.
  • Armored boots.
  • Black axe.
  • Omen of Randuin.
  • Power of nature.
  • Spiked armor.

Worst and best enemies

Gnar is at his best against Yorika, Ene and Gwen, he easily counters their attacks. In general, the game with them will be easy, you will quickly take the lead in the lane and push the minions. However, there are those with whom it will be difficult for him to face in battle, among them:

  • Malfit - The most difficult tank for Gnar. Deals high damage and steals movement speed, rendering Mini Gnar useless. More survivable, making solo kills very difficult. Move away from him into the bushes more often to disappear from sight and prevent him from activating his skills.
  • Timo – He also has good attack range, can easily deal with fat heroes and applies nasty debuffs. In a fight with him, a character with high control rates will help, without Mega Gnar you will be inferior to him in the lane.
  • Camilla - Another of the few warriors who can keep a decent distance on the line. She is very mobile, strong, tenacious enough and endowed with good control. Enlist the support of the jungler to defeat her and quickly destroy the tower.

The best ally for Gnar in terms of winrate is Scarner - A jungler with high defense and control. If he ganks your lane more often, then together you can handle even the heaviest opponents. Matches in a duet with foresters also go well. Rek'Sayem и Warwick.

How to play Gnar

Beginning of the game. Mini Gnar should poke as much as possible in the lane - destroy creeps and push the opponent to the side. As a Mini Gnar, your game is based on the first and third skills, they will deal maximum damage in this form.

Anger management is a complex concept. You'll have to plan fights, freeze lanes to keep the rage going, while keeping your teammates as informed as possible about your actions and movements.

When your Rage is at its maximum, using the ability will turn you into Mega Gnar. If no abilities are used, you will automatically transform after a short delay. In lane, deal as much damage as possible like Mini Gnar. In teamfights, you need to be Mega Gnar to dish out high CC and AoE damage. Always watch your anger.

How to play Gnar

Average game. Gnar has relatively high combat power in his auto-attacks, which means he doesn't have "downtime" due to cooldown like many other players.

The main way to lure an opponent is to push a wave of minions. Most other warriors can't match a wave clearing champion without using cooldown abilities. When you push a wave with auto-attacks, your opponent has 2 options: use skills to push the wave back, or let you push it. If your opponent uses their cooldowns on the wave, you have a chance.

Even if you can't dodge or force the enemy to spend abilities, then just keep your balance in the lane.

Think about how to avoid control. If it can be blocked by minions, try to engage by jumping over your minions, especially if your opponent is close to them. If it's a delayed ability, activate jumps quickly.

late game. The character's Rage mechanic will decide the outcome of the fight. It is extremely important to calculate the time of transformations based on the current situation. Mini Gnar generates 4/7/11 rage over two seconds when dealing or taking damage. Over time, without dealing or taking damage, Fury fades.

If you're moving on to an objective like the Baron, or know there's a team fight ahead, attack the mobs in the woods along the way. Thus, partially accumulate the rage gene before the fight. The yellow area around 70% is ideal for starting a fight.

Gnar is an extremely versatile champion who can fit into almost any team. However, it is difficult to master it without training, it is important to fully understand its mechanics and apply combinations correctly, calculating each action. You can ask additional questions in the comments, good luck!

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