> IS-5 in WoT Blitz: a complete guide and review of the tank 2024    

Full review of the IS-5 in WoT Blitz: tank guide 2024

WoT Blitz

The IS-5 is a one-of-a-kind premium tier XNUMX tank that can be purchased at almost any time for a ridiculous price in Xnumx gold. To do this, you only need to be in a clan with a 10th level of supply, as well as fill the 10th level of supply with yourself. It is enough to roll back 1-2 thousand fights, depending on the player's personal skill. What can a player offer a car with such a price? Let's find out in this article!

Characteristics of the tank

Weapons and firepower

Characteristics of the IS-5 gun

No comfort. Just forget about it. This is a typical destructor, and there is nothing good in it, except for one-time damage.

There are legends about the comfort of firing guns of this type. Aiming, during which a medium tank manages to reload, fire and roll back, a complete lack of understanding of where the next projectile will fly, a terrible DPM and irreconcilable enmity with any terrain due to the lack of vertical aiming angles.

In addition, the main projectiles of this destructor are sub-calibers that simply love to ricochet and do “critical damage without damage”.

This weapon is good for beginners, because it is much easier to play from alpha than from damage per minute. But if you want to shoot, hit and pierce, this is not the IS-5.

Armor and security

Collision model IS-5

Margin of safety: 1855 units.

NLD: 200 mm.

VLD: 255-265 mm.

Tower: 270+ mm.

Boards: 80 mm and bulwark 210+ mm.

Stern: 65 mm.

A classic high-level IS with its pike nose, impenetrable bulwarks and strong turret. Only in battle does it turn out that the pike nose prevents tanking from the corner of the building (with a slight turn, the frontage drops sharply to 210-220 millimeters), and the hatches on the tower perfectly aim. These disadvantages could be leveled by playing at a medium distance, but the gun will not allow it.

Armor can only be praised for its magical basis. Always remember one simple thing: you only pierce the IS when the IS wants to. It also works the other way around, so you tank the IS the same way.

Speed ​​and mobility

Mobility IS-5

There are no surprises here. Like all IS-3-like grandfathers, the five has fairly good mobility. It drives forward almost like a medium tank.

Dynamics and turning speed are also in place. The IS-3 is not pumpable, of course, but the tank does not feel viscous and feels comfortable in almost any situation. Unless some Dracula tries to spin you in an open area.

The best equipment and gear

Ammunition, equipment and consumables IS-5

  • Equipment is classic. This is where you put two straps and adrenaline to speed up the cooldown a little once a minute.
  • Ammunition is classic. Two additional rations for a general improvement in tank performance and red gasoline for improved mobility.
  • Equipment is classic. The firepower branch improves reloading and shooting comfort. In the survivability branch, it is better to put additional HP, since the thickness of the armor does not affect Soviet magic. With the rest, you can experiment at your discretion, globally nothing will change.
  • Ammunition - small. But the reload time is long, so there are usually enough shells. Landmines are much better not to take. Load from two to four pieces, this should be enough to please the cardboard or finish off the shot.

How to play the IS-5

Everything about this grandfather is typical for other ISs. And the gameplay too. Random armor, high-alpha slanting gun, weak HPL. On such a tank, a desire immediately arises ... to stand in the bushes. But this desire must be strangled in oneself and go to the front line.

Only there, this device is able to open up, repelling some of the shells and giving out impressive slaps in the face to opponents. High alpha is always easy. We leave, receive, give in response and reload in shelter. Even under the condition that no one tankes anything, the IS-5 will win in 90% of cases, because few can boast of such an alpha. Penetrating the enemy 5 times is already 2000 damage, which is an adequate result for the TT-8.

IS-5 in combat

Moreover, the IS-5 is able to be among the first to arrive at the front line, giving out a welcome poke to the approaching heavy forces of the enemy. Or you can go to the flank of medium tanks, which will not be able to play exchange at all.

Pros and cons of a tank

Pros:

  1. Mobility. Mobility here, one might say, is standard. The IS-5 is not only among the first to arrive at the positions of heavy tanks, but is also quite capable of going to push through the flank of the ST.
  2. Simplicity. Almost all Soviet strands are famous for this. The weapon does not require a skill when aiming, because it is random. The armor does not require skill when tanking and forgives the player a lot of mistakes, because it is random. Alpha is high, so you need to substitute less often. The perfect tank for a relaxed game.
  3. Low price. For an eighth level premium, the price of 1500 gold is just a penny. The cheapest regular premium, which was sold in the premium store, cost 4000 gold, which is almost 3 times more expensive.

Cons:

  1. Stability. Or rather, its absence. A random destructor means that at the beginning of the rink you will give a fan for 500, and then 3 times you will not be able to make an important kill. Soviet armor means that you won't be able to tank anything in combat, but the same IS-5 in front of you will be tanked by ballistic missiles.
  2. Performance. The machine is outdated and not able to compete with modern or recently thrown strands. Accordingly, the IS-5 is not suitable for beautiful numbers or just effective battles.
  3. Weak farm. For an eight, this grandfather farms a little. His farm ratio is 165%, which is 10% lower than most other premiums. Also, the overall combat performance is lame, which greatly affects the loans brought.

Сonclusion

Again we see the standard picture. Again, a fairly good tank, which during the introduction into the game many dubbed the imba, is less and less common in random. The arms race was lost by the Soviet heavyweights of the eighth level, this has long been known. They cannot fight on equal terms with Royal Tigers, Poles and similar machines.

Alas, the IS-5 is currently far below average in terms of efficiency and is more of a bonus code for 1855 damage than a formidable opponent.

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  1. MER5Y

    A piece of g0 * on, not a tank

    Reply